![]() Sunwuko (2 ) Bonus gives us 50% damage reduction while Sweeping Wind is active.Let's go over this monster and push it into the top of the Sunwuko leaderboard! However, whenever a season theme offers more Kanai's Cube flexibility such as Season 20 or Season 22, Sunwuko falls behind due to its need for Vengeful Wind and its incapacity to equip Shenlong's Spirit for a massive damage boost.Īnyways a combination of smooth gameplay and devastating damage make this build a very fun and competitive one to go with. Meanwhile Patterns of Justice is the set designed around Tempest Rush, Monkey King's Garb ( Sunwuko) is performing better overall in push due to a stronger (6 ) Bonus damage multiplier. ![]() With the introduction of the Patterns of Justice Set and Won Khim Lau in Season 19, Monkey King's Garb have been buffed with Vengeful Wind now granting 10 additional Sweeping Wind stacks instead of 7. It felt like a CHORE.Welcome to the Monkey King's Garb Sunwuko Tempest Rush Monk, a brother to the Patterns of Justice Tempest Rush Monk that can devastate enemies in an equal if not more impressive fashion. So be careful, by the time I hit 100 I was miserable playing this game and don't even know why I kept going Like I was in denial about even having fun anymore. This game places a sort of a Stockholm syndrome on you, it hits all the right addictive areas in your brain to keep you playing. which can take a long time to acquire doing it legit. The economy already got broken by gold duping so don't expect to buy anything good unless you have 50million gold or even hundreds of millions. Legendary weapons are absolutely worthless in this game and the only use they have is to break down for aspects or just mass selling for gold. I will complete the new season questline when it releases and put it back down until the next gimmicky season. We already paid 70 dollars for this game! And what content do we get each season to encourage to keep paying? One new questline that you artificially increase play time with by forcing you to be a certain level to proceed? After that there's absolutely nothing new to do except loot grind to find new gimmick items that you cannot keep when your character transfers to the Eternal realm post-season! Why not let us replay the campaign on a higher difficulty? I love the Diablo lore and that is the only thing I will return for. They went battle-pass microtransaction route again which I do not support. If you get stuck because your build ****, then just follow a build guide online. Even if you have no Idea what the hell you're doing you can still breeze through the campaign without much struggle. The campaign is incredibly easy if you have a basic understanding of how the mechanics work so you can make a decent build. It doesn't take long before you've ran the few nightmare dungeons and have to start doing the same ones over and over. ![]() I grinded to level 100 with one character and level 78 with another and I can't bring myself to do run the same nightmare dungeons over and over and over again. ![]() But even if you can do NMD's 30 above you, it doesn't matter because you do not gain any more experience!!! Dumb move right there. The only way to gain XP at a bearable rate is to run Nightmare Dungeons 10 levels higher than your character. This game is fun for one story play through for the LORE and then it's a huge slog fest after with very little stuff actually worth doing once you hit lvl 60-70 or so. Wow, Never Have I seen a bigger disconnect between "Critic" reviews and actual player reviews.
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